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地下城守护者修改怪物属性(地下城守护者2修改)

汤炎晨
导读 大家好,我是小跳,我来为大家解答以上问题。地下城守护者修改怪物属性,地下城守护者2修改很多人还不知道,现在让我们一起来看看吧!1、 

大家好,我是小跳,我来为大家解答以上问题。地下城守护者修改怪物属性,地下城守护者2修改很多人还不知道,现在让我们一起来看看吧!

1、  修改mapxxxxx.txt   Map00001.txt - Map00020.txt 是正常关   map101.txt后面是附加关设置   rem 开始金钱   START_MONEY(PLAYER0,9999999)   rem 怪物生成(越小越容易出现?)   ADD_CREATURE_TO_POOL(Dragon,3)   ADD_CREATURE_TO_POOL(AVATAR,3)   ADD_CREATURE_TO_POOL(FLY,3)   ADD_CREATURE_TO_POOL(Spider,5)   ADD_CREATURE_TO_POOL(SORCEROR,3)   ADD_CREATURE_TO_POOL(BUG,12)   ADD_CREATURE_TO_POOL(BILE_DEMON,20)   ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)   ADD_CREATURE_TO_POOL(Troll,10)   ADD_CREATURE_TO_POOL(Fly,10)   ADD_CREATURE_TO_POOL(ORC,20)   ADD_CREATURE_TO_POOL(Demonspawn,20)   ADD_CREATURE_TO_POOL(HELL_HOUND,20)   rem 可以出现的怪物   CREATURE_AVAILABLE(PLAYER0, TROLL,1,1)   CREATURE_AVAILABLE(PLAYER0, DRAGON,1,1)   CREATURE_AVAILABLE(PLAYER0, DEMONSPAWN,1,1)   CREATURE_AVAILABLE(PLAYER0, FLY,1,1)   CREATURE_AVAILABLE(PLAYER0, ORC,1,1)   CREATURE_AVAILABLE(PLAYER0, DARK_MISTRESS,1,1)   CREATURE_AVAILABLE(PLAYER0, HELL_HOUND,1,1)   CREATURE_AVAILABLE(PLAYER0, GHOST,1,1)   CREATURE_AVAILABLE(PLAYER0, DRAGON,1,1)   CREATURE_AVAILABLE(PLAYER0, BILE_DEMON,1,1)   CREATURE_AVAILABLE(PLAYER0, BUG,1,1)   CREATURE_AVAILABLE(PLAYER1, SORCEROR,1,1)   CREATURE_AVAILABLE(PLAYER1, SPIDER,1,1)   CREATURE_AVAILABLE(PLAYER1, SKELETON,1,1)   CREATURE_AVAILABLE(PLAYER0, VAMPIRE,1,1)   CREATURE_AVAILABLE(PLAYER0, HORNY,1,1)   CREATURE_AVAILABLE(PLAYER0, WIZARD,1,1)   CREATURE_AVAILABLE(PLAYER0, BARBARIAN,1,1)   CREATURE_AVAILABLE(PLAYER0, ARCHER,1,1)   CREATURE_AVAILABLE(PLAYER0, MONK,1,1)   CREATURE_AVAILABLE(PLAYER0, DWARF,1,1)   CREATURE_AVAILABLE(PLAYER0, KNIGHT,1,1)   CREATURE_AVAILABLE(PLAYER0, AVATAR,1,1)   CREATURE_AVAILABLE(PLAYER0, WITCH,1,1)   CREATURE_AVAILABLE(PLAYER0, GIANT,1,1)   CREATURE_AVAILABLE(PLAYER0, FAIRY,1,1)   CREATURE_AVAILABLE(PLAYER0, SUMURAI,1,1)   CREATURE_AVAILABLE(PLAYER0, IMP,1,1)   CREATURE_AVAILABLE(PLAYER0, BEETLE,1,1)   CREATURE_AVAILABLE(PLAYER0, TENTACLE,1,1)   CREATURE_AVAILABLE(PLAYER0, FLOATING_SPIRIT,1,1)   rem 可用建筑物   ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)   ROOM_AVAILABLE(PLAYER0,LAIR,1,1)   ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)   ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)   ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)   ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)   ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,1)   ROOM_AVAILABLE(PLAYER0,TORTURE,1,1)   ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)   ROOM_AVAILABLE(PLAYER0,Bridge,1,1)   ROOM_AVAILABLE(PLAYER0,prison,1,1)   ROOM_AVAILABLE(PLAYER0,Workshop,1,1)   ROOM_AVAILABLE(PLAYER0,Graveyard,1,1)   ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)   rem 可用魔法   MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_Sight,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_OBEY,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_CHICKEN,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_disease,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_destroy_walls,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_POSSESS,1,1)   MAGIC_AVAILABLE(PLAYER0,POWER_ARMAGEDON,1,1)   MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,1)   rem 可用门和陷阱   DOOR_AVAILABLE(PLAYER0,WOOD,1,10)   Door_available(PLAYER0,Steel,1,10)   Door_available(PLAYER0,Magic,1,10)   DOOR_AVAILABLE(PLAYER0,BRACED,1,10)   ADD_CREATURE_TO_LEVEL(PLAYER0,AVATAR,PLAYER0,4,10,1)   Trap_Available(PLAYER0,Poison_GAS,1,10)   Trap_Available(PLAYER0,Boulder,1,10)   Trap_Available(PLAYER0,Lava,1,10)   Trap_Available(PLAYER0,word_of_power,1,10)   TRAP_AVAILABLE(PLAYER0,ALARM,1,10)   TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,10)   rem 增加特定怪物   rem 玩家 怪物 玩家 数量 等级 是否   ADD_CREATURE_TO_LEVEL(PLAYER0,VAMPIRE,PLAYER0,5,10,1)   ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,PLAYER0,5,10,1)   ADD_CREATURE_TO_LEVEL(PLAYER0,AVATAR,PLAYER0,4,10,1)   IF(PLAYER_GOOD,TOTAL_CREATURES == 0)   rem 把怪物带到下一关   ADD_CREATURE_TO_LEVEL(PLAYER0,VAMPIRE,10,1,10,100)   WIN_GAME   ENDIF   rem 增加一组怪物   rem 先定义怪物   CREATE_PARTY(DWARF)   rem 增加命令 组名称 怪物 等级 生命?   ADD_TO_PARTY(DWARF,DWARFA,9,650,STEAL_GOLD,0)   ADD_TO_PARTY(DWARF,THIEF,9,3000,STEAL_GOLD,0)   ADD_TO_PARTY(DWARF,WIZARD,10,300,ATTACK_DUNGEON_HEART,0)   ADD_TO_PARTY(DWARF,BARBARIAN,10,300,ATTACK_DUNGEON_HEART,0)   ADD_TO_PARTY(DWARF,KNIGHT,10,300,ATTACK_DUNGEON_HEART,0)   ADD_TO_PARTY(DWARF,WITCH,10,300,ATTACK_DUNGEON_HEART,0)   ADD_TO_PARTY(DWARF,AVATAR,10,300,ATTACK_DUNGEON_HEART,0)   ADD_TO_PARTY(DWARF,GIANT,10,500,ATTACK_DUNGEON_HEART,0)   ADD_TO_PARTY(DWARF,FAIRY,10,550,ATTACK_DUNGEON_HEART,0)   ADD_TO_PARTY(DWARF,SAMURAI,10,550,ATTACK_DUNGEON_HEART,0)   rem 增加 玩家 组名 ? 组数?   ADD_PARTY_TO_LEVEL(PLAYER0,DWARF,3,1)   ADD_PARTY_TO_LEVEL(PLAYER0,DWARF,-1,1)   rem ?   ADD_TUNNELLER_PARTY_TO_LEVEL(player,party_name,where,head_for,number,level,gold)   ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER0,DWARF,-2,DUNGEON,1,10,100)   ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER0,DWARF,-2,DUNGEON,1,10,100)   ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER0,DWARF,-3,DUNGEON,1,10,100)   ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER0,DWARF,-6,DUNGEON,1,10,100)   注:有些关不能乱改,否则刚进入游戏时金钱为0,啥也不能干   这样有些关。

2、比如隐藏关也可以用常用的方法玩了,不用管时间限制了 :)   (记得修改前先备份一份,否则出问题就回不去了)   PS: 金钱不能改太多。

3、否则就为0   附上修改器   -----------------------------------   地下城守护者1代编辑器下载地址   http://games.sina.com.cn/downgames/edit/121960.shtml   http://d7.games.sina.com.cn/edit_1024/dixia2.1.exe。

本文到此讲解完毕了,希望对大家有帮助。